Devlog
2026
Spring Comfy Jam 2026 - Day Eleven
·228 words·2 mins
Wherein the protagonist adds music and sound effects and importantly, game over puns.
Spring Comfy Jam 2026 - Day Ten
·124 words·1 min
Wherein the protagonist tosses dozens of radishes into a harvest box in the name of physics!
Spring Comfy Jam 2026 - Day Eight
·651 words·4 mins
Wherein the protagonist bypasses Godot’s built-in billboarding to get a nice spinning watering can toss.
Spring Comfy Jam 2026 - Day Seven
·927 words·5 mins
Wherein the protagonist recaps the past few days of progress in his new competitive farming game.
Detecting Polygon Closures
·203 words·1 min
Wherein the protagonist refines an algorithm and generates piles of test cases and debug art.
Recognizing Rotated Shapes
·245 words·2 mins
Wherein the protagonist tortures an algorithm by inputting mixed signals.
Point Clouds vs. Turning Functions
·335 words·2 mins
Wherein the protagonist experiments with different algorithms to recognize shapes.
Wave Chaser
·209 words·1 min
Wherein the protagonist prototypes an paddle racing idea and struggles to find the fun.
Multiplayer on Itch.io Using Godot and Websockets
·127 words·1 min
Wherein the protagonist tests out in-browser, networked multiplayer.
Python Pretending to be Godot
·561 words·3 mins
Wherein the protagonist tricks Godot clients into talking with a Python server… until the jig is up.