Devlog
2026
Guerilla Gardeners Quality of Life
·268 words·2 mins
Wherein the protagonist adds a friendly tutorial and a not-so-friendly timer.
Stupid Watering Can
·37 words·1 min
Wherein the protagonist implements a series of water drops that brings tears to his eyes (eyes bleeding).
Setting Traps
·113 words·1 min
Wherein the protagonist sets up mechanisms for defining trigger tiles, opening doors, and alerting mob groups.
Coordinate Spaces and Biomass Bulges
·429 words·3 mins
Wherein the protagonist gets the shader to straddle world coordinates and screen coordinates.
Drawing Blobs Using Signed Distance Functions
·361 words·2 mins
Wherein the protagonist finally digs a little deeper into the world of shaders.
Meat Shields and Calcium Deposits
·344 words·2 mins
Wherein the protagonist draws some new assets and adds a few organs to the game, streamlining the workflow along the way.
Revamping the Action Economy
·508 words·3 mins
Wherein the protagonist changes from a typical turn-based strategy game to something closer to real-time (but not).
Reinforcing with Bones
·79 words·1 min
Wherein the protagonist adds an organ that unlocks the ability to add armor to a cell.
Using Tile Map Layers for Game Logic
·88 words·1 min
Wherein the protagonist creates tiles which cause all the mobs in the room to rush the player.
Health Bars and Intents
·541 words·3 mins
Wherein the protagonist gets inspired by a jam game and returns to an old hex-based project.