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Devlog

2026

Nailing Together Building Blocks
·151 words·1 min
Wherein the protagonist automagically detects locations where planks can be nailed together.
Computer Vision in Godot
·463 words·3 mins
Wherein the protagonist creates a process to test different user builds against a schema.
Subverting the Beat 'em Up
·462 words·3 mins
Wherein the protagonist tackles the biggest risks first in a new client game dev project, Manley Mann, Handyman.
Blob Shader, Organs, and Singletons
·401 words·2 mins
Wherein the protagonist makes the blob’s tile-based movement nice and goopy.
Guerilla Gardeners Quality of Life
·268 words·2 mins
Wherein the protagonist adds a friendly tutorial and a not-so-friendly timer.
Stupid Watering Can
·37 words·1 min
Wherein the protagonist implements a series of water drops that brings tears to his eyes (eyes bleeding).
Setting Traps
·113 words·1 min
Wherein the protagonist sets up mechanisms for defining trigger tiles, opening doors, and alerting mob groups.
Coordinate Spaces and Biomass Bulges
·429 words·3 mins
Wherein the protagonist gets the shader to straddle world coordinates and screen coordinates.
Drawing Blobs Using Signed Distance Functions
·361 words·2 mins
Wherein the protagonist finally digs a little deeper into the world of shaders.
Meat Shields and Calcium Deposits
·344 words·2 mins
Wherein the protagonist draws some new assets and adds a few organs to the game, streamlining the workflow along the way.