Devlog
2026
Revamping the Action Economy
·508 words·3 mins
Wherein the protagonist changes from a typical turn-based strategy game to something closer to real-time (but not).
Reinforcing with Bones
·79 words·1 min
Wherein the protagonist adds an organ that unlocks the ability to add armor to a cell.
Using Tile Map Layers for Game Logic
·88 words·1 min
Wherein the protagonist creates tiles which cause all the mobs in the room to rush the player.
Health Bars and Intents
·541 words·3 mins
Wherein the protagonist gets inspired by a jam game and returns to an old hex-based project.
Playtesting Spring Comfy Jam
·397 words·2 mins
Wherein the protagonist takes some notes on a few of the most inspiring games.
Spring Comfy Jam 2026 - Day Sixteen
·488 words·3 mins
Wherein the protagonist spends the last day adding a new game mode and scores.
Spring Comfy Jam 2026 - Day Fifteen
·239 words·2 mins
Wherein the protagonist learns a painful lesson about the true meaning of inverse.
Spring Comfy Jam 2026 - Day Fourteen
·188 words·1 min
Wherein the protagonist rearranges the layout of the level and hosts a picnic.
Spring Comfy Jam 2026 - Day Thirteen
·307 words·2 mins
Wherein the protagonist relives his Macromedia Flash days by chopping up animals and making cute animations.
Spring Comfy Jam 2026 - Day Twelve
·223 words·2 mins
Wherein the protagonist finally gets some real artwork, mostly in the form of giant tomatoes.