Devlog
2026
Detecting Polygon Closures
·203 words·1 min
Wherein the protagonist refines an algorithm and generates piles of test cases and debug art.
Recognizing Rotated Shapes
·245 words·2 mins
Wherein the protagonist tortures an algorithm by inputting mixed signals.
Point Clouds vs. Turning Functions
·335 words·2 mins
Wherein the protagonist experiments with different algorithms to recognize shapes.
Wave Chaser
·209 words·1 min
Wherein the protagonist prototypes an paddle racing idea and struggles to find the fun.
Multiplayer on Itch.io Using Godot and Websockets
·127 words·1 min
Wherein the protagonist tests out in-browser, networked multiplayer.
Python Pretending to be Godot
·561 words·3 mins
Wherein the protagonist tricks Godot clients into talking with a Python server… until the jig is up.
Dipping Toes into Network Multiplayer
·267 words·2 mins
Wherein the protagonist gets a handful of Godot instances talking to each other.
Vancouver Global Game Jam!
·815 words·4 mins
Wherein the protagonist teams up and makes a two-player game in 48 hours.
A Particle Puzzle
·484 words·3 mins
Wherein the protagonist toys with attraction and repulsion, looking for the game in a particle system.
Merging and Popping Bubbles and Particles
·660 words·4 mins
Wherein the protagonist experiments with a particle simulation in a bubble shooter, mergy sorta way.