ManleyMann
Set as Main Scene
Wherein the protagonist wishes he had searched for a solution to a workflow irritation earlier.
Burst of Nails
Wherein the protagonist collapses dozens of timelines into a single one for the purposes of nail trajectory testing.
Cycles in the Build Graph
Wherein the protagonist accommodates more complex builds in a graph data structure.
Prying Nails is a Graph Problem
Wherein the protagonist sets up a new data structure so Manley can pry nails and break up builds.
The Unstoppable Carousel
Wherein the protagonist handles input differences from keyboards and game controllers.
Quest Selection Carousel
Wherein the protagonist takes a cue from card games to implement a satisfying carousel animation.
Targeting Weirdly-Shaped Objects
Wherein the protagonist implements an intuitive build piece selection system.
The Bookcase is Too Big
Wherein the protagonist nails a plank onto a bookcase and converts it to a better-looking bookcase.
Just Spawning a Lot
Wherein the protagonist picks out pieces of wood from the recycling bin and tosses them everywhere.
Bow Ties x Rectangles Facepalm
Wherein the protagonist discovers a silly mistake through some visual debugging.