Devlog
2025
Rotating Mirrors, Snappy and Fine
Wherein the protagonist prototypes a rotation UI that solves all his problems but creates still more.
Notes on Preloading GPU Particles
Wherein the protagonist observes some weird behaviour when trying to preload GPU particles in Godot.
The Culprit
Wherein the protagonist hones in on the root of the of freeze / hang issue in Unearthed.
Grouping Laser Levels
Wherein the protagonist sets up a convenient method for the protagonist to organize levels.
Progress Bars on Sensors
Wherein the protagonist redesigns sensors to give players a better indication of their state.
More and More Laser Puzzles
Wherein the protagonist expands storage for the ballooning number of game levels.
RGB Laser Targets and Dichroic Mirrors
Wherein the protagonist shoots lasers at multi-coloured golf balls.
Organizing an Abundance of Levels
Wherein the protagonist learns from Patrick Traynor the importance of level management tools.
Balancing Concavity and Convexity
Wherein the protagonist is saddened to find that simple convex and concave prisms are not a match made in heaven.
Just Being Concave Changes Everything
Wherein the protagonist tackles challenge after challenge, all presented by the concave prism.