Devlog
2025
Release 04
·255 words·2 mins
Wherein the protagonist releases a new version but hides the RGB lasers for now.
Red, Green, and Blue, Oh My!
·916 words·5 mins
Wherein the protagonist finally makes a prism that splits light of different wavelengths.
New Levels So You Get Rect
·295 words·2 mins
Wherein the protagonist creates three levels to draw out the rectangular prism mechanics.
Get a Grip
·188 words·1 min
Wherein the protagonist brings back the drag grips that the play testers loved.
Losing My Inheritance
·836 words·4 mins
Wherein the protagonist finally warms up to Godot’s @export variables and composition.
Level Complete
·357 words·2 mins
Wherein the protagonist gives the player a little more acknowledgement when they solve a puzzle.
Rays and Blocks 03 Released!
·170 words·1 min
Wherein the protagonist stomps on several bugs introduced by the drag and drop overhaul and publishes a new demo.
The Big Drag and Drop Update
·884 words·5 mins
Wherein the protagonist overhauls the drag and drop functionality to (hopefully) create a much more pleasant mirror placement experience.
Smoke and Mirrors
·35 words·1 min
Wherein the protagonist turns a tech demo into a laser puzzle.
Tile Maps and Collision Layers
·707 words·4 mins
Wherein the protagonist uses a beautiful tileset to learn and an ugly tileset to start blocking out new levels.