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    <title>ManleyMann on Niel McLaren</title>
    <link>https://nielmclaren.com/tags/manleymann/</link>
    <description>Recent content in ManleyMann on Niel McLaren</description>
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    <copyright>© 2026 </copyright>
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      <title>Set as Main Scene</title>
      <link>https://nielmclaren.com/devlog/2026-09-16-set-as-main-scene/</link>
      <pubDate>Wed, 16 Sep 2026 00:00:00 +0000</pubDate>
      
      <guid>https://nielmclaren.com/devlog/2026-09-16-set-as-main-scene/</guid>
      <description>Wherein the protagonist wishes he had searched for a solution to a workflow irritation earlier.</description>
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      <title>Burst of Nails</title>
      <link>https://nielmclaren.com/devlog/2026-09-11-burst-of-nails/</link>
      <pubDate>Fri, 11 Sep 2026 00:00:00 +0000</pubDate>
      
      <guid>https://nielmclaren.com/devlog/2026-09-11-burst-of-nails/</guid>
      <description>Wherein the protagonist collapses dozens of timelines into a single one for the purposes of nail trajectory testing.</description>
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    <item>
      <title>Cycles in the Build Graph</title>
      <link>https://nielmclaren.com/devlog/2026-08-27-cycles-in-the-build-graph/</link>
      <pubDate>Thu, 27 Aug 2026 00:00:00 +0000</pubDate>
      
      <guid>https://nielmclaren.com/devlog/2026-08-27-cycles-in-the-build-graph/</guid>
      <description>Wherein the protagonist accommodates more complex builds in a graph data structure.</description>
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    <item>
      <title>Prying Nails is a Graph Problem</title>
      <link>https://nielmclaren.com/devlog/2026-08-22-prying-nails-is-a-graph-problem/</link>
      <pubDate>Sat, 22 Aug 2026 00:00:00 +0000</pubDate>
      
      <guid>https://nielmclaren.com/devlog/2026-08-22-prying-nails-is-a-graph-problem/</guid>
      <description>Wherein the protagonist sets up a new data structure so Manley can pry nails and break up builds.</description>
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    <item>
      <title>The Unstoppable Carousel</title>
      <link>https://nielmclaren.com/devlog/2026-08-15-the-unstoppable-carousel/</link>
      <pubDate>Sat, 15 Aug 2026 00:00:00 +0000</pubDate>
      
      <guid>https://nielmclaren.com/devlog/2026-08-15-the-unstoppable-carousel/</guid>
      <description>Wherein the protagonist handles input differences from keyboards and game controllers.</description>
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    <item>
      <title>Quest Selection Carousel</title>
      <link>https://nielmclaren.com/devlog/2026-08-12-quest-selection-carousel/</link>
      <pubDate>Wed, 12 Aug 2026 00:00:00 +0000</pubDate>
      
      <guid>https://nielmclaren.com/devlog/2026-08-12-quest-selection-carousel/</guid>
      <description>Wherein the protagonist takes a cue from card games to implement a satisfying carousel animation.</description>
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    <item>
      <title>Targeting Weirdly-Shaped Objects</title>
      <link>https://nielmclaren.com/devlog/2026-08-01-targeting-weirdly-shaped-objects/</link>
      <pubDate>Sat, 01 Aug 2026 00:00:00 +0000</pubDate>
      
      <guid>https://nielmclaren.com/devlog/2026-08-01-targeting-weirdly-shaped-objects/</guid>
      <description>Wherein the protagonist implements an intuitive build piece selection system.</description>
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    <item>
      <title>The Bookcase is Too Big</title>
      <link>https://nielmclaren.com/devlog/2026-06-02-the-bookcase-is-too-big/</link>
      <pubDate>Tue, 02 Jun 2026 00:00:00 +0000</pubDate>
      
      <guid>https://nielmclaren.com/devlog/2026-06-02-the-bookcase-is-too-big/</guid>
      <description>Wherein the protagonist nails a plank onto a bookcase and converts it to a better-looking bookcase.</description>
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    <item>
      <title>Just Spawning a Lot</title>
      <link>https://nielmclaren.com/devlog/2026-06-01-just-spawning-a-lot/</link>
      <pubDate>Mon, 01 Jun 2026 00:00:00 +0000</pubDate>
      
      <guid>https://nielmclaren.com/devlog/2026-06-01-just-spawning-a-lot/</guid>
      <description>Wherein the protagonist picks out pieces of wood from the recycling bin and tosses them everywhere.</description>
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    <item>
      <title>Bow Ties x Rectangles Facepalm</title>
      <link>https://nielmclaren.com/devlog/2026-05-31-bow-ties-x-rectangles-facepalm/</link>
      <pubDate>Sun, 31 May 2026 00:00:00 +0000</pubDate>
      
      <guid>https://nielmclaren.com/devlog/2026-05-31-bow-ties-x-rectangles-facepalm/</guid>
      <description>Wherein the protagonist discovers a silly mistake through some visual debugging.</description>
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    <item>
      <title>Nailing Together Building Blocks</title>
      <link>https://nielmclaren.com/devlog/2026-05-29-nailing-together-building-blocks/</link>
      <pubDate>Fri, 29 May 2026 00:00:00 +0000</pubDate>
      
      <guid>https://nielmclaren.com/devlog/2026-05-29-nailing-together-building-blocks/</guid>
      <description>Wherein the protagonist automagically detects locations where planks can be nailed together.</description>
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    <item>
      <title>Computer Vision in Godot</title>
      <link>https://nielmclaren.com/devlog/2026-05-27-computer-vision-in-godot/</link>
      <pubDate>Wed, 27 May 2026 00:00:00 +0000</pubDate>
      
      <guid>https://nielmclaren.com/devlog/2026-05-27-computer-vision-in-godot/</guid>
      <description>Wherein the protagonist creates a process to test different user builds against a schema.</description>
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      <title>Subverting the Beat &#39;em Up</title>
      <link>https://nielmclaren.com/devlog/2026-05-26-subverting-the-beat-em-up/</link>
      <pubDate>Tue, 26 May 2026 00:00:00 +0000</pubDate>
      
      <guid>https://nielmclaren.com/devlog/2026-05-26-subverting-the-beat-em-up/</guid>
      <description>Wherein the protagonist tackles the biggest risks first in a new client game dev project, Manley Mann, Handyman.</description>
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